Display Name = "Grand Noah Palace 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 382, 39, 12, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 382, 39, 12, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 382, 39, 12, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>This is the meeting room."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>It is the duty of the royal guards to protect Her Majesty."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowPicture([5, "80_grandnoa_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Your Majesty... I am honored to meet you.\nMy name is Lest. I am a swordsman."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>I am Tarsa, a priestess from Comodo.\nUm... Good day to you."])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>Thank you for coming from so far away.\nThe situation is urgent, no need for awe-inspiring courtesy."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Now, let me explain what we know about those parallel worlds-"])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>No, there is no need for that.\nI already know everything about the current situation..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I see. You've already heard everything about that.\nYou're looking for the seven heroes, aren't you?"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>...We don't need them."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Huh...?"])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>Tarsa, priestess from Comodo...\nYou are the one we've been looking for."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>Me...?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>What do you mean, Your Majesty?"])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The queen of Grand Noah's eyes emit a mysterious glow.\nI've seen eyes like that before."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The eyes of those who have been robbed of their will and are being used as puppets.\nThere is no doubt about it, the queen of Grand Noah has been brainwashed!"])
    ErasePicture([5])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>You're there, aren't you...\nCome out, Musette!"])
    ShowAnimation([5, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_muzet_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Fufufu, you found out very quickly.\nI was going to play with you some more..."])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([7, 501, false])
    Wait([30])
    ControlSwitches([32, 32, 0])
    Wait([30])
    ShowAnimation([6, 501, false])
    Wait([30])
    ControlSwitches([33, 33, 0])
    Wait([90])
    ShowPicture([7, "80_lira_st01", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_bell_st01", 0, 0, 200, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_muzet_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["bell_fc1", 0, 0, 2])
    ShowText(["\\n<Bell>You jumped right into our trap.\nI'm glad it went well, Almighty Swordsman."])
    ShowTextAttributes(["lira_fc1", 0, 0, 2])
    ShowText(["\\n<Lyla>When I said we couldn't let you go to Grand Noah...\nSince it's you, I knew you would definitely do the opposite."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>No way, the queen had already been brainwashed back then...\nThat's your way of doing things, huh?"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Indeed... This powerful nation is mine now.\nThat was the condition of our alliance with the Queen of Dreams."])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Now, we only need the power of a priestess...\nThis world will sink into the Land of Night in one go."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Tarsa, I don't understand why, but you're the one they want!\nDon't leave my side-"])
    ShowTextAttributes(["tarsa_fc1", 1, 0, 2])
    ShowText(["\\n<Tarsa>I know, ufufu...♥"])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    Wait([30])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tarsa leans in close to me...\nThen, she hugs me tightly!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>W-What are you doing...!?"])
    ShowTextAttributes(["tarsa_fc1", 1, 0, 2])
    ShowText(["\\n<Tarsa>Ufufu, what do you think I'm doing...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tarsa's hand slips into my pants.\nAnd then she softly grabbed my thing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["On top of that, Tarsa's appearance..."])
    ShowPicture([5, "80_tarsa_st12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>No way... A succubus...!?"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>This girl... It seems she had a succubus factor in her for some reason.\nIt was very easy to brainwash her."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Musette...! So this is also your doing...!"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Come on, Tarsa...\nWeaken the Almighty Swordsman."])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>...You heard her, Lest.\nTime to tease you...♥"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>S-Stop... Auuuuh...!"])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_ero_koki1\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tarsa's soft palm skillfully stroked my penis.\nThe pleasure is so sweet that I immediately lose my strength..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Don't, Tarsa... Auuuuh!"])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sadly, Tarsa's palm made me come.\nI lose my strength and collapse on the spot..."])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Fighting you directly would be hard...\nBut this, however, can render the Almighty Swordsman weak and frail."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>This... Uuuuh..."])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>I have to make you weaker than that, Lest.\nWe're not done yet...♥"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Please, stop...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tarsa straddles me.\nThen, she leads my penis into her honey pot..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Ah, ahhhhh..."])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, I was raped by Tarsa in front of Musette and the others."])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She sucked my semen out and thoroughly humiliated me...\nI lost the power to resist..."])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>And that's the end of the Almighty Swordsman.\nAnd the priestess is mine... Fufufu."])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>With the power of a priestess, we can hold the ceremony to summon the Demonic Castle. If we succeed, my plan..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>u...uu..."])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I was captured by Musette and the others.\nAnd Tarsa has fallen into their hands as well..."])
    ControlVariables([1203, 1203, 0, 0, 11])
    Wait([60])
    FadeoutBGM([2])
    FadeoutScreen([])
    Wait([120])
    ShowPicture([5, "iv_chapter04", 0, 0, 0, 0, 100, 100, 255, 0])
    FadeinScreen([])
    Wait([180])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([120])
    TransferPlayer([0, 938, 0, 0, 2, 2])
    Empty([])
